Redot LTS 26.2 is now stable!
The Redot Team and contributors have brought the second quarter of 2026 to a close with many updates and bug fixes aimed at improving overall stability of the engine and closing out some long standing bugs. We had many contributions from first time authors, and we’d like to thank everyone for helping to make this release happen.
This project is run by 100% volunteers. If you like what we’re doing, please consider supporting our work here: https://www.every.org/redot-foundation. Redot Engine is built entirely by a team of volunteers, every little bit helps keep the project going.
General Enhancements
- Added
remap_default()to add a default value for error conditions forremap()by Tekkitslime - Improved efficiency of Variant resulting in performance increases across the engine by VictorSohier
- Converted Variant macros to templates by VictorSohier
- Add Monotonic Cubic Interpolation for animations by JoltedJon
- Add More Reliable OpenBSD Executable Path Solution by samuelvenable
- Add logic for tilde symbol expansion by AR-DEV-1
- Migrated UID Viewer from bottom‑panel dock to editor tool by TheAenema
- Add support for adjusting color intensity with
Color::apply_intensitymethod by Arctis-Fireblight - Add a setter and getter for the intensity value of ColorPicker. by Tekkitslime
Editor
Graphics
- Add deffered compilation for render and compute pipelines by AR-DEV-1
- Update the notification for Auto-exposure to provide a more useful error message by AR-DEV-1
Animation
Audio
- Updated from SignalSmith to SoundSmith by mcdubhghlas
- Add support for microphones with more than 2 channels by SleeeepyZhou and JoltedJon
Bugs Squashed
- GH-1199 Fix ColorPicker closing when pressing spacebar by JoltedJon
- GH-674 Check if Vulkan is supported before attempting to Initialize by JoltedJon
- GH-1183 Fix engine freeze when Skeleton3DEditor is Deleted by JoltedJon
- GH-1246 Fix Empty strings crash the editor when looking up code by U-YumeTsuki
- GH-1254 Fix incorrect version macro usage in MCP module by Arctis-Fireblight
- Fix crash on skeleton select GH-1296 by JoltedJon
- Bug Fix: Added Validation Pass for Rendering Driver Availability by TheAenema
- Restore support for parsing
Variant::NILand handling related cases inVariantParserby Arctis-Fireblight - OpenBSD EXE Path now works even when argv[0] is modified to something bogus by samuelvenable
- Update release build scripts to enable DX12 support on Windows by Arctis-Fireblight
- Fixed GitHub Actions failing to detect MSVC for Windows due to MS’s updates to the Windows runner by Arctis-Fireblight
- Fixed compiler warning in
CollisionPolygon2din MSVC 2026 that was preventing Windows builds by Arctis-Fireblight
Misc
Docs
- update Redot docs link by CyberneticDruid
- Updated Doxygen and implemented it across all files by GeneralProtectionFault
- Improved Markdown generation in
make_md.pyfor generating class docs by Arctis-Fireblight - Fix various typos listed in godotengine#91521 by AR-DEV-1
- Add Deepwiki badge and Remove ReX from
README.mdby JoltedJon - Move MCP to its own Documentation by JoltedJon
- Clarify that Tree.create_item(), Tree.set_columns() & Tree.clear() can fail & when. by AR-DEV-1
- Document that auto-exposure won’t work on Mobile & Compatibility renderers by AR-DEV-1
- Clarify that
map_to_localreturns the position of the center of the cell in GridMap by AR-DEV-1 - Update Dictionary.get regarding the default argument & it’s side effects by AR-DEV-1
New Contributors
- @Joy-less made their first contribution in https://github.com/Redot-Engine/redot-engine/pull/1175
- @CyberneticDruid made their first contribution in https://github.com/Redot-Engine/redot-engine/pull/1195
- @guychuasaard made their first contribution in https://github.com/Redot-Engine/redot-engine/pull/1198
- @Tekkitslime made their first contribution in https://github.com/Redot-Engine/redot-engine/pull/1216
- @VictorSohier made their first contribution in https://github.com/Redot-Engine/redot-engine/pull/1222
- @GeneralProtectionFault made their first contribution in https://github.com/Redot-Engine/redot-engine/pull/1223
- @maxlindb made their first contribution in https://github.com/Redot-Engine/redot-engine/pull/1251
- @U-YumeTsuki made their first contribution in https://github.com/Redot-Engine/redot-engine/pull/1246
Full Changelog: https://github.com/Redot-Engine/redot-engine/compare/redot-26.1-stable…redot-26.2-stable
UPCOMING NEWS
Our Game jam starts on the July First! It is our first month long game jam with a unique spin, so sign up and lets MAK GAM! https://itch.io/jam/redot-summer-jam-iron-vein
Once again, a huge thanks to all our contributors who made this release possible. Your help keeps the project moving forward.
~ The Redot Team

