Hey Redot community, we’re happy to announce the release of Redot 26.2 RC1, Bringing our second LTS version much closer to being stable. We continue to build on the beta, including some critical bug fixes as we move this release closer to stable.
If you like what we’re doing, please consider supporting our work here: https://www.every.org/redot-foundation. Redot Engine is built entirely by a team of volunteers, every little bit helps keep the project going.
Redot 26.2-RC.1 Changes and Enhancements
Bugs Squashed
- Fix crash on skeleton selectGH-1296 by JoltedJon
- Bug Fix: Added Validation Pass for Rendering Driver Availability by TheAenema
- Restore support for parsing
Variant::NILand handling related cases inVariantParserby Arctis-Fireblight - OpenBSD EXE Path now works even when argv[0] is modified to something bogus by samuelvenable
- Update release build scripts to enable DX12 support on Windows by Arctis-Fireblight
- Fixed GitHub Actions failing to detect MSVC for Windows due to MS’s updates to the Windows runner by Arctis-Fireblight
- Fixed compiler warning in
CollisionPolygon2din MSVC 2026 that was preventing Windows builds by Arctis-Fireblight
Misc
You can get the new release here: https://github.com/Redot-Engine/redot-engine/releases/tag/redot-26.2-rc.1
A huge thank you to everyone who jumped in to help with this round of bug fixes. Your feedback, patches, and enthusiasm keep this engine alive and moving forward.
—The Redot Team

