We are excited to announce the release of Redot LTS 26.1 Beta!
About Redot LTS
Redot LTS emphasizes core stability while allowing community-driven enhancements. The Redot team continues regular bug fixes; LTS provides greater room to merge contributor PRs that optimize existing features or introduce new ones without risking breaking changes from upstream merges. Redot LTS is based on Godot 4.5 — contributions that preserve compatibility with Godot 4.5 projects are welcome. We encourage the community to get involved and help shape the engine’s future.
New Versioning System
Starting with this release, Redot LTS follows a year-and-quarter versioning format (for example, 26.1 for Q1 2026). We plan four releases per year, each focused on bug fixes, performance improvements, and carefully selected features while maintaining backward compatibility and high stability.
Jenova: Redot LTS Edition
Alongside the standard Redot LTS builds, we are shipping a special edition: Jenova: Redot LTS Edition, made in partnership with the Jenova author, Architect. Jenova provides advanced C++ scripting capabilities and deep engine integration. In this edition, Jenova is compiled statically into the engine as a built-in core module, enabling users to access its features without external DLLs or extra setup. Export templates for this edition include Jenova built-in, so projects and PCK files run seamlessly out of the box.
Important notes:
– The Jenova: Redot LTS Edition build in this release is currently available for Windows only. Support for Linux, macOS, and other platforms is in development and will be added in future updates.
– Games built using Jenova can currently be exported to Windows and Linux only.
For more information on Jenova, see: Jenova GitHub
Highlights from 26.1 Beta
Notable Feature: Animated gif, apng, and animated webP support.

Please note, this feature is still in beta for testing.
Performance
- Improved memory efficiency and speed of `Area3D` in physics via caching redundant calls (PR #1040 — @mcdubh)
- Removed unnecessary operations in `set_rotation` and rectangle collision checks (PR #820 — @FireBrandMint)
Rendering
- Infer array length from custom array if no vertex array is provided, enabling support for vertexless meshes (PR #1133 — @Arctis-Fireblight)
General Enhancements
- New `CharacterBody2D` and `CharacterBody3D` script templates in GDScript for beginners (PR #923 — @TheRealBlackNet)
- Added API Type Override method to `ClassDB` + binding enhancements to enable hot-reloading (PR #1127 — @Architect)
- Auto-compact editor log when excessive errors occur (PR #160 — @Johnny-the-happy-coder)
- Added a `Frames` option to the `Timer` node (PR #1134 — @CoreTaxxe, @Arctis-Fireblight)
- Added an optional Nix flake for dependency management when compiling locally (PR #154 — @MichaelFisher1997)
Bugs Fixed
- Fixed arbitrary code execution exploit by preventing object deserialization by default (PR #1142, Issue #760 — @dalexeev, @Arctis-Fireblight)
- Fixed false positive GCC warnings blocking Windows builds (PR #1105 — @Arctis-Fireblight)
- Fixed output error serialization issues (PR #1120 — @Dreamy-Cat-X)
- Fixed `BoneAttachment3D` not updating transform on bone changes (PR #976 — @Zeftax)
- Fixed inaccurate memory usage statistics on macOS (PR #1131 — @samuelvenable)
- Fixed Android external dependencies for third-party plugins (PR #1084 — @jonnymind)
Miscellaneous Changes
- Updated default theme (PR #1139 — @decryptedchaos)
- LTS rebrand and version adjustments (PR #1141 — @Arctis-Fireblight)
Discontinued Official Support
The following official builds/support have been discontinued. Community members can still compile these manually if needed:
- Official support for the Android Editor has been discontinued.
- Official 32-bit Editor builds for Windows and Linux have been discontinued.
- Official support for the Windows on ARM Editors has been discontinued.
- Official support for Linux ARM 32 Editor has been discontinued.
Note: Builds for these platforms can still be compiled manually by users. Windows ARM64 users can use the Windows 64-bit version of the editor thanks to Microsoft’s x64 emulation on ARM64.
Thanks & Acknowledgements
A big thank you to Architect for the ongoing collaboration on Jenova.
As always, thank you to everyone who uses Redot, contributes to the project, or supports the community. Your involvement makes all of this possible.
If you’d like to help sustain development, consider donating on Ko-fi or supporting the project via Discord.
Download & Feedback
Download the latest builds (standard and Jenova (Redot LTS Edition)) from the official Redot website or GitHub repository. Feedback and bug reports are welcome on our forums, Discord, or GitHub issues.
Website: https://www.redotengine.org/
Github: https://github.com/Redot-Engine/redot-engine/releases/tag/redot-26.1-beta.0
For Jenova documentation and support:
