Category: News

  • Redot LTS 26.1 RC1

    Redot LTS 26.1 RC1

    The Redot Team is back with another round of fixes and features. This release wraps up our first quarter of dedicated work on the LTS branch,  and it’s packed with enhancements designed to make your experience smoother, faster, and more powerful than ever. This project is run by 100% volunteers. If you’d like what we’re doing and want to help sustain development, please consider donating on https://ko-fi.com/redotengine or a subscription on discord.

    About Redot LTS

    Redot LTS emphasizes core stability while allowing community-driven enhancements. The Redot team continues regular bug fixes; LTS provides greater room to merge contributor PRs that optimize existing features or introduce new ones without risking breaking changes from upstream merges. Redot LTS is based on Godot 4.5 — contributions that preserve compatibility with Godot 4.5 projects are welcome. We encourage the community to get involved and help shape the engine’s future.

    Standout Highlights from This Release

    • Patched to Godot 4.5.2 (upcoming release), includes many bug fixes backported from 4.6 by @Arctis-Fireblight

    SignalSmith Time Stretching Module

    This module introduces a new SignalSmith audio processing module that wraps the Signalsmith Stretch time-stretching library, accompanied by comprehensive third-party audio processing libraries (Signalsmith Linear for FFT/STFT/linear algebra and Signalsmith Stretch for pitch/time manipulation). Includes module registration, build configuration, documentation, and web/command-line utilities for the third-party libraries.

    • Added SignalSmith audio processor for independent tempo and pitch control on streaming audio buffers.
    • Supports real-time time-stretching (speed changes without pitch alteration) and pitch shifting capabilities.
    • Enables configurable sample rate, channel count, tempo adjustment, and pitch transposition.

    UID Viewer

    UID Viewer in action

    UIDs in Godot are unique, persistent identifiers assigned to resources like scenes, textures, or scripts. They let you reference those resources using stable uid:// paths instead of file paths, so renaming or moving files won’t break links across your project.

    Until now, there hasn’t been a sane way of accessing them other than rightclicking a file and copying the UIDs, which makes it difficult if you have a lot of files to go through. The UID Viewer solves this by showing a list of UIDs across an entire project. You can Sort, copy and paste, or highlight the file in the Filesystem by doubleclicking on it. You can also see and copy the system links to all the files. 

    Native Model Context Protocol(MCP)

    This PR introduces a native C++ implementation of the Model Context Protocol (MCP) as a first-class engine module. This enables AI coding assistants (OpenCode, Claude, etc.) to interact deeply with Redot projects through a standardized JSON-RPC interface.

    Beyond simple file editing, this module provides the AI with “eyes and hands”—allowing it to see the game window, manipulate the live scene tree, and simulate user input for truly closed-loop development and debugging.

    New in this version:

    Link to Features from the previous build

    https://github.com/Redot-Engine/redot-engine/releases/tag/redot-26.1-beta.0

    Thanks & Acknowledgements

    A big thank you to Architect for the ongoing collaboration on Jenova.

    As always, thank you to everyone who uses Redot, contributes to the project, or supports the community. Your involvement makes all of this possible.

    If you’d like to help sustain development, consider donating on Ko-fi or supporting the project via Discord.

    Download & Feedback

    Download the latest builds (standard and Jenova (Redot LTS Edition) from the links below. Feedback and bug reports are welcome on our Discord or GitHub issues.

    Website: https://www.redotengine.org/download

    Github: https://github.com/Redot-Engine/redot-engine/releases/tag/redot-26.1-rc.1

    Jenova:

    https://github.com/Redot-Engine/redot-jenova/releases (new release coming soon)

    https://jenova-framework.github.io/docs

  • Redot LTS 26.1 Beta Release

    Redot LTS 26.1 Beta Release

    We are excited to announce the release of Redot LTS 26.1 Beta!

    About Redot LTS

    Redot LTS emphasizes core stability while allowing community-driven enhancements. The Redot team continues regular bug fixes; LTS provides greater room to merge contributor PRs that optimize existing features or introduce new ones without risking breaking changes from upstream merges. Redot LTS is based on Godot 4.5 — contributions that preserve compatibility with Godot 4.5 projects are welcome. We encourage the community to get involved and help shape the engine’s future.

    New Versioning System

    Starting with this release, Redot LTS follows a year-and-quarter versioning format (for example, 26.1 for Q1 2026). We plan four releases per year, each focused on bug fixes, performance improvements, and carefully selected features while maintaining backward compatibility and high stability.

    Jenova: Redot LTS Edition

    Alongside the standard Redot LTS builds, we are shipping a special edition: Jenova: Redot LTS Edition, made in partnership with the Jenova author, Architect. Jenova provides advanced C++ scripting capabilities and deep engine integration. In this edition, Jenova is compiled statically into the engine as a built-in core module, enabling users to access its features without external DLLs or extra setup. Export templates for this edition include Jenova built-in, so projects and PCK files run seamlessly out of the box.

    Important notes:

    – The Jenova: Redot LTS Edition build in this release is currently available for Windows only. Support for Linux, macOS, and other platforms is in development and will be added in future updates.

    – Games built using Jenova can currently be exported to Windows and Linux only.

    For more information on Jenova, see: Jenova GitHub

    Highlights from 26.1 Beta

    Notable Feature: Animated gif, apng, and animated webP support.

    dancing cat gif

    Please note, this feature is still in beta for testing.

    Performance

    • Improved memory efficiency and speed of `Area3D` in physics via caching redundant calls (PR #1040@mcdubh)
    • GDScript VM multithreading performance improvements ported from 4.5 (PR #1121@DAShoe)
    • Removed unnecessary operations in `set_rotation` and rectangle collision checks (PR #820@FireBrandMint)

    Rendering

    • Infer array length from custom array if no vertex array is provided, enabling support for vertexless meshes (PR #1133@Arctis-Fireblight)

    General Enhancements

    • New `CharacterBody2D` and `CharacterBody3D` script templates in GDScript for beginners (PR #923@TheRealBlackNet)
    • Added API Type Override method to `ClassDB` + binding enhancements to enable hot-reloading (PR #1127@Architect)

    Bugs Fixed

    • Fixed scrollbar behavior in `TextEdit` to allow reaching the very end (PR #1137@X1Vi)

    Miscellaneous Changes

    Discontinued Official Support

    The following official builds/support have been discontinued. Community members can still compile these manually if needed:

    • Official support for the Android Editor has been discontinued.
    • Official 32-bit Editor builds for Windows and Linux have been discontinued.
    • Official support for the Windows on ARM Editors has been discontinued.
    • Official support for Linux ARM 32 Editor has been discontinued.

    Note: Builds for these platforms can still be compiled manually by users. Windows ARM64 users can use the Windows 64-bit version of the editor thanks to Microsoft’s x64 emulation on ARM64.

    Thanks & Acknowledgements

    A big thank you to Architect for the ongoing collaboration on Jenova.

    As always, thank you to everyone who uses Redot, contributes to the project, or supports the community. Your involvement makes all of this possible.

    If you’d like to help sustain development, consider donating on Ko-fi or supporting the project via Discord.

    Download & Feedback

    Download the latest builds (standard and Jenova (Redot LTS Edition)) from the official Redot website or GitHub repository. Feedback and bug reports are welcome on our forums, Discord, or GitHub issues.

    Website: https://www.redotengine.org/

    Github: https://github.com/Redot-Engine/redot-engine/releases/tag/redot-26.1-beta.0

    For Jenova documentation and support:

    https://jenova-framework.github.io/docs/